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Installation Guide

From zero to running plugin in your UE5 project

Prerequisites
One-time setup - you only need to do this once
1 Install Visual Studio 2022

Unreal Engine needs Visual Studio with C++ support to compile plugins. Download the free Community Edition:

https://visualstudio.microsoft.com/downloads/

During installation, select these workloads:

  • Desktop development with C++
  • .NET desktop development
  • Game development with C++ (optional but recommended)
Visual Studio Installer - Workloads
Workloads Individual components Language packs
Desktop development with C++
.NET desktop development
Game development with C++
ASP.NET and web development
Python development
Important: If you already have Visual Studio installed, open Visual Studio Installer and click "Modify" to add the missing workloads.
2 Verify your Unreal Engine version

Each plugin supports specific UE versions (shown on the plugin card). Open Epic Games Launcher and check your engine version under the Unreal Engine tab.

Tip: Our plugins include separate builds for each version (5.2 - 5.7). Make sure to use the one matching your engine.
3 Make sure you have a C++ project

Our plugins contain C++ source code and need a C++ project to compile. If you have a Blueprint-only project:

In Unreal Editor go to Tools → New C++ Class → select None (Empty class) → click Create Class. This converts your project to C++ and generates the required solution files.

Tip: Creating an empty C++ class is enough. You don't need to write any code.
Download your plugin
After purchase you'll get an email
4 Open the download email

After purchasing, you'll receive an email from support@adrenalinegames.pl with a download button. Click it to download the ZIP file.

Note: The download link is valid for 48 hours and can be used 3 times. Save the ZIP file after downloading.
5 Extract and pick your UE version

The ZIP contains separate builds for each supported Unreal Engine version:

RPGGameFramework_Zip/
  ├─ RPGGameTemplate_v2_0_0_UE5_5.zip
  ├─ RPGGameTemplate_v2_0_0_UE5_6.zip ← pick your version
  └─ RPGGameTemplate_v2_0_0_UE5_7.zip

Extract the inner ZIP that matches your Unreal Engine version. Inside you'll find the plugin folder with source code.

Install in your project
Copy the plugin to the right folder
6 Copy to Plugins folder

Navigate to your Unreal project root directory (where the .uproject file is). If there's no Plugins folder, create one.

Copy the extracted plugin folder into it:

YourProject/
  ├─ YourProject.uproject
  ├─ Content/
  ├─ Source/
  └─ Plugins/
      └─ RPGGameFramework/ ← paste here
          ├─ RPGGameFramework.uplugin
          ├─ Source/
          └─ Content/
7 Regenerate project files

Right-click your .uproject file and select:

Generate Visual Studio project files

This regenerates the solution so Visual Studio and UE know about the new plugin.

Tip: If you don't see this option, make sure Unreal Engine is installed via Epic Games Launcher and associated with .uproject files.
Verify & enable
Final steps to get everything running
8 Open project & compile

Open your .uproject file. Unreal Editor will detect the new plugin and compile it automatically. This may take a minute on first launch.

If compilation fails: Make sure you installed Visual Studio with the C++ workloads from Step 1, and that you're using the correct plugin version for your UE version.
9 Enable the plugin

In Unreal Editor go to Edit → Plugins. Search for the plugin name and make sure it's enabled (checkbox checked). Restart the editor when prompted.

Edit → Plugins
Search: RPG Game Framework
RPG Game Framework- Adrenaline Games
10 Done! Read the docs

Your plugin is installed and ready to use! Check the plugin's documentation page on adrenalinegames.pl for setup instructions, component guides, and examples specific to each plugin.

Need help? Join our Discord or email support@adrenalinegames.pl