Installation Guide
From zero to running plugin in your UE5 project
On this page
Phase 1 - Prerequisites (one-time setup) Phase 2 - Download your plugin Phase 3 - Install in your project Phase 4 - Verify & enableUnreal Engine needs Visual Studio with C++ support to compile plugins. Download the free Community Edition:
During installation, select these workloads:
- Desktop development with C++
- .NET desktop development
- Game development with C++ (optional but recommended)
Each plugin supports specific UE versions (shown on the plugin card). Open Epic Games Launcher and check your engine version under the Unreal Engine tab.
Our plugins contain C++ source code and need a C++ project to compile. If you have a Blueprint-only project:
In Unreal Editor go to Tools → New C++ Class → select None (Empty class) → click Create Class. This converts your project to C++ and generates the required solution files.
After purchasing, you'll receive an email from support@adrenalinegames.pl with a download button. Click it to download the ZIP file.
The ZIP contains separate builds for each supported Unreal Engine version:
├─ RPGGameTemplate_v2_0_0_UE5_5.zip
├─ RPGGameTemplate_v2_0_0_UE5_6.zip ← pick your version
└─ RPGGameTemplate_v2_0_0_UE5_7.zip
Extract the inner ZIP that matches your Unreal Engine version. Inside you'll find the plugin folder with source code.
Navigate to your Unreal project root directory (where the .uproject file is). If there's no Plugins folder, create one.
Copy the extracted plugin folder into it:
├─ YourProject.uproject
├─ Content/
├─ Source/
└─ Plugins/
└─ RPGGameFramework/ ← paste here
├─ RPGGameFramework.uplugin
├─ Source/
└─ Content/
Right-click your .uproject file and select:
This regenerates the solution so Visual Studio and UE know about the new plugin.
Open your .uproject file. Unreal Editor will detect the new plugin and compile it automatically. This may take a minute on first launch.
In Unreal Editor go to Edit → Plugins. Search for the plugin name and make sure it's enabled (checkbox checked). Restart the editor when prompted.
Your plugin is installed and ready to use! Check the plugin's documentation page on adrenalinegames.pl for setup instructions, component guides, and examples specific to each plugin.