A small label run by people who ship their own games, and who built the database that tells you how the rest of the market actually ended up.
Capsule, trailer order, tags, description, the parts of a Steam page that decide whether anyone clicks. We rework it with you, not for show.
Our own list of creators and outlets, written to one by one, with keys and a reason to care. No blast, no agency template.
Release date picked against real release counts in your genre, wishlist push before it, and someone watching the first 72 hours with you.
Patch notes that read like a human wrote them, sale planning, and the next beat instead of silence two weeks later.
Small catalogue on purpose. We take a handful of games a year, because the work above is done by people, not by a dashboard. Terms are agreed per game and written down before anything starts, including what happens if we part ways.
You keep your game. No exclusivity on your next project, no hidden rights grab.
Tell us what you are making, when it is ready, and send a build or a page we can look at. A short, honest e-mail is enough.
contact@adrenalinegames.pl