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UE5 plugins · full C++ source · direct from the developer

Gameplay systems that compile, run, and ship.

15 production-ready Unreal Engine plugins — combat, AI, RPG, horror, survival. Every one comes with full C++ source, Blueprint support, and every engine version in a single download. Built by a solo dev who ships his own games with them.

YourCharacter.cpp
1// Full health system in three lines. 2UHealthComponent* Health = 3 CreateDefaultSubobject<UHealthComponent>(TEXT("Health")); 4Health->OnDeath.AddDynamic(this, &AYourCharacter::HandleDeath); 5Health->SetMaxHealth(100.f); 6 7// That's it. Source included — read it, change it, ship it.
[ OK ]15 plugins · 100,000+ lines of production C++
[ OK ]Full source included — no black boxes, no locked binaries
[ OK ]The author ships games — VOIDRAVE runs on these exact systems
[ OK ]Direct support — Discord + email, answered by the person who wrote the code
Build succeeded.
// Everything at once

Complete Plugin Bundle

All 15 plugins. One package.

Every system on this page — combat, AI, RPG, horror, survival, vehicles, game feel — plus every plugin released in the future, included automatically.

15 plugins · all supported UE versions · full C++ source · future releases included
$283.90 separately $99
65% less than buying one by one View bundle →
// The catalogue

Plugins

Each card shows the price, supported engine versions, and links to full documentation. Buy direct here or grab the same plugin on Fab — identical code either way.

UltimateGameComponents.hUE 5.2–5.7
Flagship

Ultimate Game Components

50 drop-in C++ gameplay components for any genre: Health, Mana, Stamina, Inventory, Crafting, Quests, Dialogue, Combat, Stealth, Save System and 40 more. Add a component and go.

50 componentsmultiplayerall genres
UltimateHorrorFramework.hUE 5.5–5.7
Featured

Ultimate Horror Framework

Modular horror framework with 23 systems: Fear & Sanity, AI enemies, stealth, jump scares, puzzles, narrative, multiplayer co-op. 235 files, 15,000+ lines of C++.

horrorAIstealthco-op
RPGGameFramework.hUE 5.5–5.7

RPG Game Framework

Data-driven RPG core: Stats (8 primary + 20 derived), leveling, inventory, equipment with 15 slots, skills, quests, dialogue and save system. 8 components, 11,000+ lines.

RPGstatsquestsmultiplayer
SurvivalGameFramework.hUE 5.5–5.7

Survival Game Framework

Data-driven survival core: inventory, crafting, building, needs (health / hunger / thirst), day-night cycle and save system. Fill the DataTables, ship the game.

survivalcraftingbuildingmultiplayer
ShooterGameFramework.hUE 5.4–5.7

Shooter Game Framework

FPS/TPS combat: 5 fire modes, recoil & spread, ADS with scope overlays, health / shield / armor, grenades, modular attachments and powerups. Full multiplayer.

shooterweaponsgrenadesmultiplayer
EasyInteractionSystem.hUE 5.4–5.7

Easy Interaction System

Two components: InteractionComponent on the player, InteractableComponent on anything else. Doors, pickups, switches, containers, hold interactions, HUD prompt. Multiplayer.

interactiondoorspickupsmultiplayer
GameJuice.hUE 5.4–5.7

Game Juice

20 drop-in components for instant game feel: camera shake, hitstop, slow-mo, rumble, screen flash, coyote time, hit reactions. Add a component, call one function, ship it.

game feelhitstopslow-momultiplayer
EasyVehicleSystem.hUE 5.5–5.7

Easy Vehicle System

Drag-and-drop vehicles on Chaos physics: audio, lighting, fuel system, enter/exit interaction and dual camera. Driveable vehicles in minutes, not weeks.

vehicleschaos physicsaudio
PairedAnimationSystem.hUE 5.5–5.7

Paired Animation System

Executions, takedowns and synchronized interactions with dynamic camera control and GAS integration. The system behind every satisfying finisher.

animationGAScombat
EpicBossSystem.hUE 5.4–5.7

Epic Boss System

Boss fights with phases, special attacks, health bars and cinematic events. The difference between an enemy and an encounter players remember.

boss AIcombatVFX
SimpleMonsterAI.hUE 5.6–5.7

Simple Monster AI

Enemy AI with patrol, chase and attack behaviors plus customizable aggression levels. Behavior-tree based, no AI degree required.

AIenemiesbehavior trees
ReputationFactionSystem.hUE 5.4–5.7

Reputation & Faction System

Player reputation across factions that actually changes the game: NPC behavior, shop prices and quest availability all react to standing.

RPGfactionsdialogue
EasyMonsterSpawner.hUE 5.6–5.7

Easy Monster Spawner

Wave-based spawning with spawn points, difficulty scaling and loot tables. Dynamic encounters without hand-placing a thousand enemies.

spawningwavesloot
BattleMusicChanger.hUE 5.6–5.7

Battle Music Changer

Dynamic music that transitions seamlessly between exploration and combat tracks based on game state. Your soundtrack, finally reactive.

audiodynamicimmersion
DeathRespawnSystem.hUE 5.5–5.7

Death & Respawn System

Complete death and respawn mechanics: checkpoints, penalties, item drops and fully customizable respawn behavior.

core mechaniccheckpointssave
// Works great together

Recommended builds

Plugin combos matched to your genre. Everything is designed to work independently or together — no conflicts.

Role-playing game

The RPG Build

A complete RPG with stats, quests, factions, epic bosses and dynamic encounters.

  • RPG Game Framework
  • Reputation & Faction System
  • Epic Boss System
  • Simple Monster AI
  • Easy Monster Spawner
  • Death & Respawn System
Horror

The Horror Build

Fear mechanics, smart enemies, immersive interactions and tension-driven music.

  • Ultimate Horror Framework
  • Simple Monster AI
  • Easy Interaction System
  • Battle Music Changer
  • Death & Respawn System
Shooter / action

The Action Build

Fast combat with juicy feedback, enemy waves, vehicles and boss fights.

  • Shooter Game Framework
  • Game Juice
  • Easy Monster Spawner
  • Epic Boss System
  • Easy Vehicle System
  • Battle Music Changer
// Direct vs marketplace

Why buy direct

Same plugins, same source code as on Fab. Buying here just cuts out the middleman — and that changes a few practical things in your favor.

direct/01

All UE versions, one download

One ZIP with builds for every supported engine version. No re-downloading when you upgrade your project.

direct/02

No marketplace cut

No commission means a lower price for the identical product. The difference goes to you, not a storefront.

direct/03

Support from the author

Discord and email answered by the person who wrote every line. No support tiers, no ticket queue.

direct/04

Instant delivery

Download link lands in your email within minutes of purchase. Valid 48 hours, usable 3 times.

// Proof of work

Built by a dev who ships

These aren't demo-scene plugins built to look good in a listing. They're the systems I use in my own released games — battle-tested against real players, real edge cases and real refund buttons.

VOIDRAVE, my neon bullet-hell on Steam and Epic, runs on this exact code. When a system breaks, I'm the first one it hurts — so it gets fixed fast.

Solo developer, based in Poznań, Poland. Every plugin is actively maintained and updated for the latest Unreal Engine versions.

// Questions

FAQ

Do the plugins work together?

Yes. All plugins are designed to work independently or together and don't conflict with each other. Check the recommended builds above for genre combos.

Can I use these in a commercial game?

Absolutely. You get full C++ source with a license for any number of commercial or personal projects. No royalties, no recurring fees.

Which Unreal Engine versions are supported?

Each plugin card shows its supported range. Most plugins cover UE 5.4 – 5.7, and the download includes a separate build for every supported version.

Do I need to know C++?

No. Every plugin has full Blueprint support, so you can use it without writing a single line of C++. The source is there when you want to dig in or customize.

What happens after I buy?

You'll receive an email within minutes with a download link. The link is valid for 48 hours and can be used 3 times. You get one ZIP containing builds for all supported UE versions.

Is multiplayer supported?

Most plugins include full multiplayer replication out of the box. Check the tags on each plugin card for details.

What's the difference between buying here and on Fab?

Same plugins, same quality, same source. Buying direct is cheaper because there's no marketplace commission, and you get all UE versions in one download instead of picking one.

Do you offer refunds?

Since these are digital products with full source code, there are no refunds after download. If something doesn't work, reach out on Discord or email — I'll get it running with you.

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